Category:Port of Ashes

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Port of Ashes
Savannah.jpg

Domain Information

Description

Spanish Moss hangs off the trees of the humid subtropical city known as Savannah. To say that Savannah has a rich but dark history would be downplaying things. Haunted by its past the city continues to thrive as a shipping port. This has provided a way in and out of the new world for Kindred for centuries. If lucky, or unlucky, enough one will more than likely run into a ghost or ten and learn some of the darker secrets.

The Anarchs: Fighting to keep a grip of the city they won years ago. With the Camarilla they have been locked in a Cold War for years or the looming danger of Firstlight returning, the Anarchs strive to keep things under wraps for the sake of Kindred society.

The Camarilla: While rebuilding in their new home keep an eye on Savannah to possibly regain what they have lost.

The Unaligned: Dedicated to learning the unknown from those who are no longer alive play a part in the bloody history of the area.

Savannah is known as the most haunted city in America, but it isn’t just ghost that have caused that.. They were wrong, dead men do tell tales.

Savannah: Savannah not only is a creepy, haunted city but also is the home of the Anarchs. Scared from war, plagues, famine, and all sorts of ravages of time, the city still stands today as a testament of the surviving spirit of the city.

The question is, will the Anarchs learn from history and past mistakes or doomed to repeat them?

Pembroke (Camarilla NPC): Known for its history with transporting turpentine via the railway as well as a base of sorts to tour the coastal areas of Georgia, it also serves as the new home for the Camarilla. Since 2005 when the Camarilla lost Savannah they have been working on rebuilding. Between the Night of Ash and Fire and the Beckoning it has provided a challenge to say the least but one they are willing to face.

Wilmington Island (Unaligned/Hecata NPC): Not everything is what it seems in the pleasant little suburb known as Wilmington Island. Home of the Unaligned, Wilmington Island serves as a safe haven for all those who find themselves outside of the Camarilla and the Anarchs. While a very safe community for the mortals, various goings on with the dead and the undead happen to the point the difference is night and day.

Tread carefully or you will find yourself in Bonaventure Cemetery.

Tenets

National: Temperance: The quality of moderation and self-restraint. Humanity: Do not take life unless to save a life

Theme and Motifs

Savannah: Survival Pembroke: Survival Wilmington Island: Mystery

Style Elements

Action & Adventure: 3 Char. Development: 3 Darkness: 4 PC Death: 2 Drama & Ceremony: 3 Mystery & Intrigue: 3 Humanity/Morality: 4

Rules and Boundaries

Rapid Mass Combat Resolution for Player vs. Player (PvP) Combat(LotN2 pg. 90-91): An optional method for mass character CvC interactions.

Static Challenge Automatic Successes (LotN2 p. 85): Approved for play, but not approved for use in any CvC circumstances.

Venue Storyteller

  • Name: SE RST: Matt Rockhold
  • Email: sevirtualst@gmail.com

Storyteller Notes

Games take place 4th Saturday every month (pending Holidays). Games will be hosted on the Laws2 South East Regional Server: https://discord.gg/wQHbKwrG3T Sign in 7pm EST, game on 8pm EST.

VSS Document: https://docs.google.com/document/d/1C8wsJlMACJXQB6_5k1httQZARDD388hzYWHCjf2iaEM/edit?tab=t.0

[[Category:Template:Southeast Region Laws2]]


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